user data of instances of the same model exported with the same value
For those objects which cloned as instances from the same object, the same user data is being exported even when different user data is being defined for each of these instances.
#1 Updated by arkeon over 4 years ago
After a quick debug :
IGameObject* pGameObject = pGameNode->GetIGameObject(); return the same IGameObject pointer for node with instantiated meshes.
So it seems to be an another bug from the MAX IGame interface (it must check instance by itself and remove another objects from the list)
Or maybe an another undocumented param on IGame interface :/