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Feature #375

expose ogre RenderQueue class

Added by hebdemnobad almost 9 years ago. Updated over 6 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
OS3D_DevTools
Target version:
Start date:
12/01/2011
Due date:
% Done:

100%

Estimated time:

Description

expose the ogre RenderQueue class to the scol api to control the RenderQueue of specific objects. helpful for some types of shaders and using skyboxes/skydomes/skyplanes together for things like lightning effects and moving clouds.

Associated revisions

Revision 6188 (diff)
Added by arkeon over 6 years ago

SO3Engine :
closes #375
- add SO3ObjectSetRenderQueue

OS3D Editor :
- add render queue setting in object settings

History

#1 Updated by arkeon over 8 years ago

  • Category set to OS3D_DevTools
  • Assignee set to Anonymous
  • Target version set to OpenSpace3D 1.2

#2 Updated by arkeon over 7 years ago

  • Target version changed from OpenSpace3D 1.2 to OpenSpace3D 2.0

#3 Updated by arkeon over 6 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Applied in changeset r6188.

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