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Feature #270

[Deffered shading] manage a default texture

Added by arkeon almost 10 years ago. Updated about 6 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
-
Category:
VM_SO3Engine
Start date:
11/10/2010
Due date:
% Done:

70%

Estimated time:

Description

Manage a default texture from a compositor Gbuffer to manage view texture in materials
see : http://www.gamedev.net/reference/programming/features/defRender/

History

#1 Updated by Anonymous almost 10 years ago

Need to use ogre 1.7 in order to use the framework that is in deferred shadow sample (don't want to do it for 1.6 and redo it after)

#2 Updated by Anonymous over 9 years ago

  • Status changed from New to In Progress
  • Start date set to 11/10/2010
  • % Done changed from 0 to 70

Prototype functional, still some issues with light attenuation distance (shader code problem).

#3 Updated by arkeon about 8 years ago

  • Target version changed from SCOL voyager 6.0.115a to SCOL voyager 6.0.4

#4 Updated by arkeon about 7 years ago

  • Target version changed from SCOL voyager 6.0.4 to SCOL voyager 6.0.5

#5 Updated by arkeon about 6 years ago

  • Target version changed from SCOL voyager 6.0.5 to SCOL voyager 6.5.0

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